![]() Then to add salt you can blow up your clan rats to obliterate enemy units surrounding. The A.I really is not up to the task poor thing. This brings me to some of the abilities like how you can spawn clan rats anywhere on the map. Though some fights are great so it's a mixed bag. I think many battle maps are better, though in ways this has made the poor A.I embarrass itself more, too many battles now I've watched entire enemy forces ruined as they dance about from left to right, back and forth never really engaging. I really don't like the whole auto resolve sea battles thing and TW2 put more emphasis on this than the first. ![]() Just remove it if it's not going to be taken seriously. The whole sea battles thing is a bit shallow too. All the intervention full stacks popping out just took away my immersion within the campaign map. The vortex thing just ain't for me either. Maybe it's just me, but the battles seemed kinda on the eyes too in TW1. But I find at times it's hard to see where my agents are on the campaign map due to so much clutter. Performance is fine in battles which I appreciate. ![]() TW1 ran so smooth, the environments blended into each other better I felt. Performance took at hit too in the campaign map, it really lags at times even with lesser settings. It lacks an organic feel like in the first. Seeing vampire factions in bright sunny deserts, in fact many factions seem like they are all over the place. It's all so bright and seems very cluttered at times. It's nice to see weather effects, and at first when I headed to a treasure point or went on a hunt felt great but now seem a little out of place.īack to the colours, the look just seems so bright, esp as a skaven player, the jungle thing makes me wish I could see more corruption like with vampire counts. I must say though, the overal colours and map just don't impress me like TW1. I prefer the first, though I still find the latest fresh and fun with marked improvements in areas. Want to see the post-release patch before really diving into a lizard playthrough however I'm really encouraged by what CA have done and what this could be by the time they've tied everything together with 3. Not saying there aren't elements of 1 I'd like to have seen in 2 (even just the selection screen, as minor as that is), but overall 2 has really hit the spot for me. Still have gripes but I'm usually too engaged playing to dwell on them. They've hit the sweet spot between avoiding grinding slugfests and preventing a micro frenzy. I'm so grateful to kam2150 for his/her combat mod for 1 as that let me play without cursing at the arcadey feel I got from the vanilla battles. Back-port some of the mechanics from 2 onto 1 and I'm sure eg the Empire (add influence) would become less of a frustration to play for me. Of those in 1, Wood Elves remain the sole faction I actually enjoy playing. Part of that is that I enjoy the factions of 2 much more than 1. TW2 has eaten up all my spare gaming time. I found TW1 a real struggle to get into on release. I'm not trying to hate on the game here, still really enjoying it. Think I'll find more enjoyment out of a Teclis one though. I have given up on my Tyrion campaign because it was dull. I think it's mainly not CA's fault, I just think that having landlocked countries creates more tension - as the previous comment says, starting as the Empire, you feel hemmed in and under pressure throughout. In terms of the campaign map, I personally prefer TW1's. However Mods and Maps are starting to crop up on the workshop, and I have really enjoyed the ones I have used so far - especially the ones which I kinda thought CA might implement as proper features after their popularity in the TW1 workshop (like improved battle camera, building progression icons, and Home region movement bonus, just to mention a few). Stuck with just four races in custom battles, and with fairly mediocre improvements from the previous game, many of which were fixed in TW1 through mods I was originally disappointed.
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